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We happy few update 1.3
We happy few update 1.3









  1. #We happy few update 1.3 software#
  2. #We happy few update 1.3 Ps4#

The Bleeding Edge's 200+ features, fixes, and improvements make it very attractive.

we happy few update 1.3

We found that many users - individuals and studios - liked 1.3 so much that they started using it in production, even though it was still in beta. Why ship 1.3 if some features are not ready? Shortly after Gaea 1.3.0 is Production Ready, version 1.3.1 will enter Bleeding Edge and you can start trying these features. We have alpha versions ready and are testing them internally. Similarly, the mesh import functionality and Arboreal / Vegetation nodes will arrive in 1.3.1. Tiled Builds will be considered Production Ready in Gaea 1.3.1, expected to ship in late March. That is why we are marking Tiled Builds as a preview feature in the Production Ready version. While in good shape overall, Tiled Builds hasn't yet fulfilled our vision. Not only that, with 260 new features, fixes, and improvements - including 100+ new Quickstarts and powerful new nodes - Production Ready 1.3 will be our largest shipping version to date! Tiled Builds will remain in Preview Your consistent feedback through the Bleeding Edge builds confirms that performance has significantly improved across the software. We are happy to say that Gaea 1.3 is the most performant version to date. The other features were re-arranged around that.

#We happy few update 1.3 software#

However, based on your input and our own evaluation of the software as a whole, stability and performance became the main focus. Originally, Tiled Builds, Mesh Importer, and Rivers were supposed to be the pillars of Gaea 1.3.

  • All other features are ready for production.
  • Tiled Builds, Object Import, Arboreal Nodes will be production ready in 1.3.1.
  • Gaea 1.3 to ship immediately as Production Ready.
  • We apologise to all players who lost progression as a result. As a result, we are unable to restore “corrupted” saves.

    #We happy few update 1.3 Ps4#

    Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption.

    we happy few update 1.3

    This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.

  • We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted.
  • To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
  • we happy few update 1.3

    May result in minor performance improvement by reducing HUD performance impact over time.

  • Fix crash when applying some status effects.
  • Fix crash in media framework (returning to the main menu very quickly after saving).
  • Fix crash on exit (crash when quitting the game).
  • Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
  • This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation.
  • In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn.
  • Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench.










  • We happy few update 1.3