
The Bleeding Edge's 200+ features, fixes, and improvements make it very attractive.

We found that many users - individuals and studios - liked 1.3 so much that they started using it in production, even though it was still in beta. Why ship 1.3 if some features are not ready? Shortly after Gaea 1.3.0 is Production Ready, version 1.3.1 will enter Bleeding Edge and you can start trying these features. We have alpha versions ready and are testing them internally. Similarly, the mesh import functionality and Arboreal / Vegetation nodes will arrive in 1.3.1. Tiled Builds will be considered Production Ready in Gaea 1.3.1, expected to ship in late March. That is why we are marking Tiled Builds as a preview feature in the Production Ready version. While in good shape overall, Tiled Builds hasn't yet fulfilled our vision. Not only that, with 260 new features, fixes, and improvements - including 100+ new Quickstarts and powerful new nodes - Production Ready 1.3 will be our largest shipping version to date! Tiled Builds will remain in Preview Your consistent feedback through the Bleeding Edge builds confirms that performance has significantly improved across the software. We are happy to say that Gaea 1.3 is the most performant version to date. The other features were re-arranged around that.
#We happy few update 1.3 software#
However, based on your input and our own evaluation of the software as a whole, stability and performance became the main focus. Originally, Tiled Builds, Mesh Importer, and Rivers were supposed to be the pillars of Gaea 1.3.
#We happy few update 1.3 Ps4#
Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption.

This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.

May result in minor performance improvement by reducing HUD performance impact over time.
